Week 4 Lecture: Instructional Design

Instructional Design

‘How to DO something or EXPLAIN how something works’. It is any growth of systems and specifications that aid to any theory that looks to ensure legible understanding of any instruction. A process of analysis that aids to deliver a system working towards any need. Challenges along the way can include limited screen area, limited resolution, control and that of redundant information. Areas that offer opportunity include time and the continuous development of layering.


Kinds of Interaction include

  • Instruction: navigating/way-finding via buttons
  • Conversation: Back and Forth dialogue
  • Manipulation: Drag and Drop Elements
  • Exploration: Playful, Game-like


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